Exaltation Forge
The Exaltation Forge upgrades equipment with permanent tiers. Each item category receives its own ability, the chance of activation of which increases depending on the tier.
Reference values
The chances and costs below correspond to Tibia's base system. UniverseOT can apply its own settings; check the values displayed by the forge before confirming an operation.
Possible extra effects of the fusion
The items obtained will come in a Exaltation Chest in the container of the player who performed the merge. During the merger there is the possibility of extra effects that return part of the resources spent. They are:
- The 100 dusts are not consumed;
- The player gains an amount of dust equal to their maximum capacity;
- The Exalted Cores used will not be spent;
- The gold coins used will not be consumed;
- The second item will not be consumed;
- The second item will be preserved with a lower Tier;
- The second item will be preserved with its initial Tier;
- The final item will gain two Tiers.
Classification of items
Every upgradeable item starts at Tier 0. The class determines which tier it can evolve to.
| Class | Maximum tier |
|---|---|
| Class 1 | Tier 1 |
| Class 2 | Tier 2 |
| Class 3 | Tier 3 |
| Class 4 | Tier 10 |
Skills
Onslaught
Weapons: when activated, adds 60% damage to the attack. The effect can stack with critical damage.
Ruse
Armor: offers a chance to completely avoid an attack without having to select a creature.
Momentum
Helmets: During the battle sign, it can reduce the secondary group's spell cooldown by 2 seconds.
Transcendence
Pants: can activate the vocation's level 3 avatar for a short period.
Amplification
Boots: Passively increases the activation chance of other equipped tier items.
Activation chance per tier
The effect does not change strength between tiers; What increases is your chance of activation.
| Tier | Onslaught | Ruse | Momentum | Transcendence | Amplification |
|---|---|---|---|---|---|
| 1 | 0,15% | 0,15% | 0,15% | 0,15% | 0,15% |
| 2 | 0,35% | 0,35% | 0,35% | 0,35% | 0,35% |
| 3 | 0,65% | 0,65% | 0,65% | 0,65% | 0,65% |
| 4 | 1,05% | 1,05% | 1,05% | 1,05% | 1,05% |
| 5 | 1,55% | 1,55% | 1,55% | 1,55% | 1,55% |
| 6 | 2,15% | 2,15% | 2,15% | 2,15% | 2,15% |
| 7 | 2,85% | 2,85% | 2,85% | 2,85% | 2,85% |
| 8 | 3,65% | 3,65% | 3,65% | 3,65% | 3,65% |
| 9 | 4,55% | 4,55% | 4,55% | 4,55% | 4,55% |
| 10 | 5,55% | 5,55% | 5,55% | 5,55% | 5,55% |
How to improve
Fusion
Combines two identical items, of the same class and the same tier. One of the items is consumed during the process.
- 100 Dusts;
- two identical items of the same tier;
- gold according to the class and tier desired;
- 50% base chance of success;
- a Exalted Core can raise the chance to 65%.
Transfer
Moves the enhancement between two items of the same class. The operation is always successful, consumes the higher tier item and reduces the transferred tier by one level.
- 100 Dusts;
- one Tier 0 item and another Tier 2 or higher;
- Exalted Cores and gold depending on the tier;
- Class 1 items do not accept transfer.
Base cost of the merger
| Desired tier | Class 1 | Class 2 | Class 3 | Class 4 |
|---|---|---|---|---|
| 1 | 25.000 | 750.000 | 4.000.000 | 8.000.000 |
| 2 | — | 5.000.000 | 10.000.000 | 20.000.000 |
| 3 | — | — | 20.000.000 | 40.000.000 |
| 4 | — | — | — | 65.000.000 |
| 5 | — | — | — | 100.000.000 |
| 6 | — | — | — | 250.000.000 |
| 7 | — | — | — | 750.000.000 |
| 8 | — | — | — | 2.500.000.000 |
| 9 | — | — | — | 8.000.000.000 |
| 10 | — | — | — | 15.000.000.000 |
Base transfer cost
| Transfer | Exalted Cores | Class 2 | Class 3 | Class 4 |
|---|---|---|---|---|
| Tier 2 → 1 | 1 | 5.000.000 | 10.000.000 | 20.000.000 |
| Tier 3 → 2 | 2 | — | 20.000.000 | 40.000.000 |
| Tier 4 → 3 | 5 | — | — | 65.000.000 |
| Tier 5 → 4 | 10 | — | — | 100.000.000 |
| Tier 6 → 5 | 15 | — | — | 250.000.000 |
| Tier 7 → 6 | To be confirmed | — | — | 750.000.000 |
| Tier 8 → 7 | To be confirmed | — | — | 2.500.000.000 |
| Tier 9 → 8 | To be confirmed | — | — | 8.000.000.000 |
| Tier 10 → 9 | To be confirmed | — | — | 15.000.000.000 |
Before using the forge
Items with active imbuements cannot be used. Also review the item that will be consumed, the class, the final tier and the cost shown in the confirmation window.
Upgradable Items
Skills apply to five categories: weapons, armor, helmets, pants, and boots. The class displayed on the item and the availability presented by the forge interface define whether the equipment can be used.